Dev C++ 11.0

-->

Download Visual C Redistributable for Visual Studio 2012 Update 4 from Official Microsoft Download Center New Surface Laptop 3 The perfect everyday laptop is now even faster.

A desktop application in C++ is a native application that can access the full set of Windows APIs and either runs in a window or in the system console. Desktop applications in C++ can run on Windows XP through Windows 10 (although Windows XP is no longer officially supported and there are many Windows APIs that have been introduced since then).

  • Script Hook V is the library that allows to use GTA V script native functions in custom.asi plugins. Note that it doesn't work in GTA Online, script hook closes GTA V when player goes in multiplayer, see details in the readme.
  • Desktop Applications (Visual C); 4 minutes to read +6; In this article. A desktop application in C is a native application that can access the full set of Windows APIs and either runs in a window or in the system console. Desktop applications in C can run on Windows XP through Windows 10 (although Windows XP is no longer officially supported and there are many Windows APIs.
  • Nov 29, 2016  Delphi is the ultimate IDE for creating cross-platform, natively compiled apps. Are you ready to design the best UIs of your life? Our award winning VCL framework for Windows and FireMonkey (FMX) visual framework for cross-platform UIs provide you with the foundation for intuitive, beautiful.
  • 🅳🅾🆆🅽🅻🅾🅰🅳 Free download Dev-C 5.0 beta 9.2. ASP.NET PDF Processing SDK Component 1.0 NEW This SDK for ASP.NET and Desktop Windows Developer to add PDF Editing features in your Web Application or Desktop Application.
  • Tech support scams are an industry-wide issue where scammers trick you into paying for unnecessary technical support services. You can help protect yourself from scammers by verifying that the contact is a Microsoft Agent or Microsoft Employee and that the phone number is an official Microsoft global customer service number.
  • Dev-C 4 Dev-C is a full-featured integrated development environment (IDE), which is able to create Windows or console-based C/C programs using the Mingw compiler system (version MSVCRT 2.95.2-1 included with this package), or the Cygwin compiler.

A desktop application is distinct from a Universal Windows Platform (UWP) app, which can run on PCs running Windows 10, and also on XBox, Windows Phone, Surface Hub, and other devices. For more information about desktop vs. UWP applications, see Choose your technology.

Desktop Bridge

Dev C++ 11.0

In Windows 10 you can package your existing desktop application or COM object as a UWP app and add UWP features such as touch, or call APIs from the modern Windows API set. You can also add a UWP app to a desktop solution in Visual Studio, and package them together in a single package and use Windows APIs to communicate between them.

In Visual Studio 2017 version 15.4 and later, you can create a Windows Application Package Project to greatly simplify the work of packaging your existing desktop application. A few restrictions apply with respect to what registry calls or APIs your desktop application uses, but in many cases you can create alternate code paths to achieve similar functionality while running in an app package. For more information, see Desktop Bridge.

Terminology

  • A Win32 application is a Windows desktop application in C++ that can make use of native Windows C APIs and/or COM APIs CRT and Standard Library APIs, and 3rd party libraries. A Win32 application that runs in a window requires the developer to work explicitly with Windows messages inside a Windows procedure function. Despite the name, a Win32 application can be compiled as a 32-bit (x86) or 64-bit (x64) binary. In the Visual Studio IDE, the terms x86 and Win32 are synonymous.

  • The Component Object Model (COM) is a specification that enables programs written in different languages to communicate with one another. Many Windows components are implemented as COM objects and follow standard COM rules for object creation, interface discovery and object destruction. Using COM objects from C++ desktop applications is relatively straightforward, but writing your own COM object is more advanced. The Active Template Library (ATL) provides macros and helper functions that simplify COM development.

  • An MFC application is a Windows desktop application that use the Microsoft Foundation Classes to create the user interface. An MFC application can also use COM components as well as CRT and Standard Library APIs. MFC provides a thin C++ object-oriented wrapper over the window message loop and Windows APIs. MFC is the default choice for applications—especially enterprise-type applications—that have lots of user interface controls or custom user controls. MFC provides convenient helper classes for window management, serialization, text manipulation, printing, and modern user interface elements such as the ribbon. To be effective with MFC you should be familiar with Win32.

  • A C++/CLI application or component uses extensions to C++ syntax (as allowed by the C++ Standard) to enable interaction between .NET and native C++code. A C++/CLI application can have parts that run natively and parts that run on the .NET Framework with access to the .NET Base Class Library. C++/CLI is the preferred option when you have native C++ code that needs to work with code written in C# or Visual Basic. It is intended for use in .NET DLLs rather than in user interface code. For more information, see .NET Programming with C++/CLI (Visual C++).

Any desktop application in C++ can use C Runtime (CRT) and Standard Library classes and functions, COM objects, and the public Windows functions, which collectively are known as the Windows API. For an introduction to Windows desktop applications in C++, see Get Started with Win32 and C++.

In this section

Download
TitleDescription
Windows Console Applications in C++Contains information about console apps. A Win32 (or Win64) console application has no window of its own and no message loop. It runs in the console window, and input and output are handled through the command line.
Walkthrough: Creating Windows Desktop Applications (C++)Create a simple Windows desktop application.
Creating an Empty Windows Desktop ApplicationHow to create a Windows desktop project that has no default files.
Adding Files to an Empty Win32 ApplicationsHow to add files to an empty project.
Working with Resource FilesHow to add images, icons, string tables, and other resources to a desktop application.
Resources for Creating a Game Using DirectX (C++)Links to content for creating games in C++.
Walkthrough: Creating and Using a Static LibraryHow to create a .lib binary file.
How to: Use the Windows 10 SDK in a Windows Desktop ApplicationContains steps for setting up your project to build using the Windows 10 SDK.

Related Articles

TitleDescription
Windows DevelopmentContains information about the Windows API and COM. (Some Windows APIs and third-party DLLs are implemented as COM objects.)
Hilo: Developing C++ Applications for Windows 7Describes how to create a rich-client Windows desktop application that uses Windows Animation and Direct2D to create a carousel-based user interface. This tutorial has not been updated since Windows 7 but it still provides a thorough introduction to Win32 programming.
Overview of Windows Programming in C++Describes key features of Windows desktop programming in C++.

See also

Dev C 11.0 Download

P: n/a
On 2006-05-26 13:47, Christian Kirsch wrote:
Hi folks,
i use dev-c++ as my favourite development environment but i have some
little problems. I wrote a include file called ppmimage.h and now i
tried to implement it into the main file the following way:
#include 'ppmimage.h'
When i start to compile the program i get the error: 1 'included from
main.cpp'
It doesn't work when I leave the .h, too. Then I get the message 'No
such file or directory'
The second way to include the file with < >, also returns the same
messages. All the paths are correct in the project-options, i also
added the project directory to the include paths, the error remains...

Could you paste the code (or parts of it) and the full error message?
It seems to me that the message is something like 'error in file
included from main.cpp' which would mean the there is something wrong
with your .h-file.
The correct way to include a file is just as you have done #include
'file.h', using the < and > is for including parts of the standard library.
Erik Wikström
--
'I have always wished for my computer to be as easy to use as my
telephone; my wish has come true because I can no longer figure
out how to use my telephone' -- Bjarne Stroustrup